// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Containers/Array.h" #include "Containers/UnrealString.h" #include "Internationalization/Text.h" namespace UE::Virtualization { enum class EVirtualizationOptions : uint32; struct FVirtualizationResult; void VirtualizePackages(TConstArrayView PackagePaths, EVirtualizationOptions Options, FVirtualizationResult& OutResultInfo); } // namespace UE::Virtualization