// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class UndoHistory : ModuleRules { public UndoHistory(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", } ); PrivateDependencyModuleNames.AddRange( new string[] { "ApplicationCore", "CoreUObject", "InputCore", "Slate", "SlateCore", } ); } } }