// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "TurnkeyEditorIOServer.h" #if WITH_TURNKEY_EDITOR_IO_SERVER #include "Widgets/SCompoundWidget.h" DECLARE_DELEGATE_OneParam( FOnTurnkeyActionComplete, TSharedPtr ); class STurnkeyReadInputModal : public SCompoundWidget { SLATE_BEGIN_ARGS( STurnkeyReadInputModal ){} SLATE_ARGUMENT( FString, Prompt ); SLATE_ARGUMENT( FString, Default ); SLATE_EVENT( FOnTurnkeyActionComplete, OnFinished ); SLATE_END_ARGS(); public: void Construct( const FArguments& InArgs ); private: void FinishAction(); FOnTurnkeyActionComplete OnFinished; FString Prompt; FString Default; FString Value; }; class STurnkeyReadInputIntModal : public SCompoundWidget { SLATE_BEGIN_ARGS( STurnkeyReadInputIntModal ){} SLATE_ARGUMENT( FString, Prompt ); SLATE_ARGUMENT( TArray, Options ); SLATE_ARGUMENT( bool, IsCancellable ); SLATE_ARGUMENT( int, DefaultValue ); SLATE_EVENT( FOnTurnkeyActionComplete, OnFinished ); SLATE_END_ARGS(); public: void Construct( const FArguments& InArgs ); private: void FinishAction(); FString Prompt; TArray Options; bool bIsCancellable; int DefaultValue; int Value; FOnTurnkeyActionComplete OnFinished; }; #endif //WITH_TURNKEY_EDITOR_IO_SERVER