// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class TreeMap : ModuleRules { public TreeMap(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "SlateCore" }); PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "InputCore", "XmlParser" }); } } }