// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "TraceServices/ModuleService.h" namespace TraceServices { class FCountersModule : public IModule { public: virtual void GetModuleInfo(FModuleInfo& OutModuleInfo) override; virtual void GetLoggers(TArray& OutLoggers) override; virtual void OnAnalysisBegin(IAnalysisSession& Session) override; virtual void GenerateReports(const IAnalysisSession& Session, const TCHAR* CmdLine, const TCHAR* OutputDirectory) override {} }; } // namespace TraceServices