// Copyright Epic Games, Inc. All Rights Reserved. #include "TraceViewModel.h" #include "Containers/UnrealString.h" namespace UE::Insights { FText FTraceViewModel::AnsiStringViewToText(const FAnsiStringView& AnsiStringView) { FString FatString = FString::ConstructFromPtrSize(AnsiStringView.GetData(), AnsiStringView.Len()); return FText::FromString(FatString); } } // namespace UE::Insights