// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class TextureFormatUncompressed : ModuleRules { public TextureFormatUncompressed(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePathModuleNames.AddRange(new string[] { "DerivedDataCache", "TextureCompressor", "TextureFormat", }); PrivateDependencyModuleNames.AddRange(new string[] { "Core", "ImageCore", "TextureBuild", }); } }