// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class TextureFormatASTC : ModuleRules { public TextureFormatASTC(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePathModuleNames.AddRange(new string[] { "TargetPlatform", "TextureCompressor", "TextureFormat", }); PrivateDependencyModuleNames.AddRange(new string[] { "Core", "DerivedDataCache", // for FCacheBucket "ImageCore", "TextureBuild", "TextureFormatIntelISPCTexComp", "astcenc", }); } }