// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class TargetDeviceServices : ModuleRules { public TargetDeviceServices(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "TargetPlatform", "DesktopPlatform", }); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", }); PrivateIncludePathModuleNames.AddRange( new string[] { "Messaging", "MessagingCommon", }); } } }