// Copyright Epic Games, Inc. All Rights Reserved. #include "AITestsCommon.h" #include "StructUtils/SharedStruct.h" #include "StructUtilsTestTypes.h" #define LOCTEXT_NAMESPACE "StructUtilsTests" UE_DISABLE_OPTIMIZATION_SHIP namespace FInstancedStructTest { struct FTest_StructViewCreate : FAITestBase { virtual bool InstantTest() override { { FTestStructSimple TestStruct; TStructView StructView; StructView = TStructView(TestStruct); AITEST_EQUAL( "TStructView initialized from a value who's type is a child of the templated type should return the child type, not the templated type when calling GetScriptStruct()", StructView.GetScriptStruct(), FTestStructSimple::StaticStruct()); } { FTestStructSimple TestStruct; TConstStructView ConstStructView; ConstStructView = TConstStructView(TestStruct); AITEST_EQUAL( "TConstStructView initialized from a value who's type is a child of the templated type should return the child type, not the templated type when calling GetScriptStruct()", ConstStructView.GetScriptStruct(), FTestStructSimple::StaticStruct()); } return true; } }; IMPLEMENT_AI_INSTANT_TEST(FTest_StructViewCreate, "System.StructUtils.StructView.Create"); } UE_ENABLE_OPTIMIZATION_SHIP #undef LOCTEXT_NAMESPACE