// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Modules/ModuleInterface.h" #include "IDesktopPlatform.h" enum class EFontImportFlags; class ISlateFontDialogModule : public IModuleInterface { public: virtual ~ISlateFontDialogModule() = default; virtual bool OpenFontDialog(FString& OutFontName, float& OutHeight, EFontImportFlags& OutFlags) { return false; } };