// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class SlateFileDialogs : ModuleRules { public SlateFileDialogs(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "InputCore", "Slate", "SlateCore", "DirectoryWatcher", } ); PrivateIncludePathModuleNames.Add("TargetPlatform"); } }