// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "ISlateFileDialogModule.h" class FSlateFileDialogsStyle; class FSlateFileDialogsModule : public ISlateFileDialogsModule { public: // IModuleInterface interface virtual void StartupModule() override; virtual void ShutdownModule() override; public: //ISlateFileDialogModule interface using ISlateFileDialogsModule::OpenFileDialog; virtual bool OpenFileDialog(const void* ParentWindowHandle, const FString& DialogTitle, const FString& DefaultPath, const FString& DefaultFile, const FString& FileTypes, uint32 Flags, TArray& OutFilenames, int32& OutFilterIndex, int32 DefaultFilterIndex = 0) override; virtual bool OpenDirectoryDialog(const void* ParentWindowHandle, const FString& DialogTitle, const FString& DefaultPath, FString& OutFoldername) override; using ISlateFileDialogsModule::SaveFileDialog; virtual bool SaveFileDialog(const void* ParentWindowHandle, const FString& DialogTitle, const FString& DefaultPath, const FString& DefaultFile, const FString& FileTypes, uint32 Flags, TArray& OutFilenames, int32& OutFilterIndex, int32 DefaultFilterIndex = 0) override; virtual ISlateFileDialogsModule* Get() override; FSlateFileDialogsStyle *GetFileDialogsStyle() { return FileDialogStyle; } private: ISlateFileDialogsModule *SlateFileDialog; FSlateFileDialogsStyle *FileDialogStyle; };