// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class ShaderFormatVectorVM : ModuleRules { public ShaderFormatVectorVM(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePathModuleNames.AddRange( new string[] { "TargetPlatform", } ); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "RenderCore", "ShaderCompilerCommon", "ShaderPreprocessor", "VectorVM", } ); AddEngineThirdPartyPrivateStaticDependencies(Target, "HLSLCC" ); } }