// Copyright Epic Games, Inc. All Rights Reserved. #pragma once //@todo-lh: As soon as HLSLcc is fully replaced by DXC for all shader compiler backends, // move the content of this file into 'CrossCompilerDefinitions.h". // Until then, we simply include that file from the HLSLcc folder since it only contains enum declaration but no further include dependencies. #include "ThirdParty/hlslcc/hlslcc/src/hlslcc_lib/HlslccDefinitions.h"