// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Styling/SlateStyle.h" class FSessionFrontendStyle { public: static void Initialize(); static void Shutdown(); static const ISlateStyle& Get(); static const FName& GetStyleSetName(); static const FSlateBrush* GetBrush(FName PropertyName, const ANSICHAR* Specifier = NULL) { return StyleSet->GetBrush(PropertyName, Specifier); } private: /** Singleton instances of this style. */ static TSharedPtr StyleSet; };