// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class ScreenShotComparisonTools : ModuleRules { public ScreenShotComparisonTools(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject" } ); PrivateDependencyModuleNames.AddRange( new string[] { "AutomationMessages", "ImageWrapper", "Json", "JsonUtilities", "DesktopPlatform" } ); PrivateIncludePathModuleNames.AddRange( new string[] { "MessagingCommon", "LauncherServices" } ); if (Target.bCompileAgainstEngine && Target.Configuration != UnrealTargetConfiguration.Shipping) { PrecompileForTargets = PrecompileTargetsType.Any; } } }