// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class ScreenShotComparison : ModuleRules { public ScreenShotComparison(ReadOnlyTargetRules Target) : base(Target) { IWYUSupport = IWYUSupport.None; PublicDependencyModuleNames.AddRange( new string[] { "Core", } ); PrivateDependencyModuleNames.AddRange( new string[] { "ToolWidgets", "InputCore", "ScreenShotComparisonTools", "Slate", "SlateCore", "ImageWrapper", "CoreUObject", "DesktopWidgets", "SourceControl", "AutomationMessages", "Json", "JsonUtilities", "DirectoryWatcher" } ); PrivateIncludePathModuleNames.AddRange( new string[] { } ); } }