// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Modules/ModuleInterface.h" #include "VisualizerEvents.h" class IProfileVisualizerModule : public IModuleInterface { public: virtual void DisplayProfileVisualizer( TSharedPtr< FVisualizerEvent > InProfileData, const TCHAR* InProfilerType, const FText& HeaderMessageText = FText::GetEmpty(), const FLinearColor& HeaderMessageTextColor = FLinearColor::White ) = 0; };