// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class ProfileVisualizer : ModuleRules { public ProfileVisualizer(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Slate", "SlateCore", "Engine", "InputCore" } ); if ((Target.bCompileAgainstEditor && (Target.Type == TargetType.Editor || Target.Type == TargetType.Program))) { PrivateDependencyModuleNames.AddRange( new string[] { "WorkspaceMenuStructure", "DesktopPlatform" } ); } if (Target.Configuration != UnrealTargetConfiguration.Shipping) { PrecompileForTargets = PrecompileTargetsType.Any; } } }