// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; public class PhysicsUtilities : ModuleRules { public PhysicsUtilities(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "PhysicsCore", "Chaos" } ); PrivateDependencyModuleNames.AddRange( new string[] { "MeshUtilitiesCommon", "MeshUtilitiesEngine", "GeometryCore" // For mesh to level set conversion } ); AddEngineThirdPartyPrivateStaticDependencies(Target, "VHACD"); } }