// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; public class MeshUtilitiesEngine : ModuleRules { public MeshUtilitiesEngine(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Engine", "MeshUtilitiesCommon", } ); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", } ); } }