// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class MeshDescriptionOperations : ModuleRules { public MeshDescriptionOperations(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "MeshDescription", } ); PublicDependencyModuleNames.AddRange( new string[] { "Core", "StaticMeshDescription", } ); AddEngineThirdPartyPrivateStaticDependencies(Target, "MikkTSpace"); } } }