// Copyright Epic Games, Inc. All Rights Reserved. #include "IMeshBuilderCommonModule.h" #include "Modules/ModuleManager.h" class FMeshBuilderCommonModule : public IMeshBuilderCommonModule { public: FMeshBuilderCommonModule() { } virtual void StartupModule() override { // Register any modular features here } virtual void ShutdownModule() override { // Unregister any modular features here } }; IMPLEMENT_MODULE(FMeshBuilderCommonModule, MeshBuilderCommon );