// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { //MeshBuilder module is a editor module public class MeshBuilderCommon : ModuleRules { public MeshBuilderCommon(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "Engine", } ); AddEngineThirdPartyPrivateStaticDependencies(Target, "nvTriStrip", "ForsythTriOptimizer", "nvTessLib" ); } } }