// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { //MeshBuilder module is a editor module public class MeshBuilder : ModuleRules { public MeshBuilder(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "MeshUtilitiesCommon", } ); PrivateDependencyModuleNames.AddRange( new string[] { "RHI", "Core", "CoreUObject", "Engine", "RenderCore", "MeshDescription", "StaticMeshDescription", "SkeletalMeshDescription", "MeshReductionInterface", "RawMesh", "MeshUtilities", "ClothingSystemRuntimeNv", "MeshBoneReduction", "SkeletalMeshUtilitiesCommon", "MeshBuilderCommon", } ); AddEngineThirdPartyPrivateStaticDependencies(Target, "QuadricMeshReduction"); PrivateIncludePathModuleNames.Add("NaniteBuilder"); DynamicallyLoadedModuleNames.Add("NaniteBuilder"); } } }