// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; public class MeshBoneReduction : ModuleRules { public MeshBoneReduction(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.Add("Core"); PrivateDependencyModuleNames.Add("CoreUObject"); PrivateDependencyModuleNames.Add("Engine"); PrivateDependencyModuleNames.Add("RenderCore"); PrivateDependencyModuleNames.Add("RHI"); PrivateDependencyModuleNames.Add("AnimationBlueprintLibrary"); } }