// Copyright Epic Games, Inc. All Rights Reserved. #if defined(PLATFORM_LINUX) #include "TestRunner.h" #include "Misc/OutputDeviceDebug.h" #include "Misc/OutputDeviceRedirector.h" #include "HAL/PlatformOutputDevices.h" #include "CoreGlobals.h" #include const char* GetProcessExecutablePath() { static char Buffer[512] = { 0 }; ssize_t Result = readlink("/proc/self/exe", Buffer, sizeof(Buffer)); if (Result > 0 && Result < (sizeof(Buffer) - 1)) { Buffer[Result] = '\0'; //Cut off the module file for (int Index = (int)Result; Index >= 0; --Index) { if (Buffer[Index] == '/') { Buffer[Index + 1] = '\0'; break; } } return Buffer; } return nullptr; } const char* GetCacheDirectory() { return "/var/tmp/playground_test_pds_cache"; } void InitializeLinuxPlatform() { GLog->AddOutputDevice(new FOutputDeviceDebug()); } int main(int argc, const char* argv[]) { FTestDelegates::GetGlobalPlatformSetup().BindStatic(&InitializeLinuxPlatform); return RunTests(argc, argv); } #endif