// Copyright Epic Games, Inc. All Rights Reserved. using System.IO; using UnrealBuildTool; public class LogVisualizer : ModuleRules { public LogVisualizer(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePathModuleNames.AddRange( new string[] { "DesktopPlatform", } ); PublicIncludePathModuleNames.Add("WorkspaceMenuStructure"); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "ApplicationCore", "InputCore", "Json", "Slate", "SlateCore", "Engine", "EditorFramework", "UnrealEd", } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "DesktopPlatform", "MainFrame", } ); } }