// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class LocalizationService : ModuleRules { public LocalizationService(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "InputCore", } ); if (!Target.IsInPlatformGroup(UnrealPlatformGroup.Linux)) { PrivateDependencyModuleNames.AddRange( new string[] { "Slate", "SlateCore", } ); } if (Target.bBuildEditor) { PrivateDependencyModuleNames.AddRange( new string[] { "EditorFramework", "UnrealEd", "PropertyEditor", } ); } if (Target.bBuildDeveloperTools) { PrivateDependencyModuleNames.AddRange( new string[] { "MessageLog", } ); } } }