// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class Localization : ModuleRules { public Localization(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", } ); PrivateDependencyModuleNames.AddRange( new string[] { "DesktopPlatform", "SourceControl", "Json", "JsonUtilities", "Projects", } ); if (Target.Configuration != UnrealTargetConfiguration.Shipping) { PrecompileForTargets = PrecompileTargetsType.Any; } } }