// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class LinuxArm64TargetPlatformSettings : ModuleRules { public LinuxArm64TargetPlatformSettings(ReadOnlyTargetRules Target) : base(Target) { BinariesSubFolder = "LinuxArm64"; // We need a short name here since this can run afoul very easily of the `MAX_PATH` limit when // combined with building other targets that make use of this. ShortName = "LArm64TPSet"; PrivateDependencyModuleNames.AddRange( new string[] { "Core", "DesktopPlatform", "TargetPlatform", } ); if (Target.bCompileAgainstEngine) { PrivateDependencyModuleNames.AddRange(new string[] { "Engine" } ); PrivateIncludePathModuleNames.Add("TextureCompressor"); } PrivateIncludePathModuleNames.Add("LinuxTargetPlatformSettings"); } }