// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class LinuxArm64TargetPlatform : ModuleRules { public LinuxArm64TargetPlatform(ReadOnlyTargetRules Target) : base(Target) { BinariesSubFolder = "LinuxArm64"; SDKVersionRelevantPlatforms.Add(UnrealTargetPlatform.LinuxArm64); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "DesktopPlatform", "TargetPlatform", } ); } }