// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Widgets/DeclarativeSyntaxSupport.h" #include "Input/Reply.h" #include "Widgets/SCompoundWidget.h" #include "Models/LegacyProjectLauncherModel.h" class SEditableTextBox; /** * Implements the deploy-to-device settings panel. */ class SProjectLauncherDeployRepositorySettings : public SCompoundWidget { public: SLATE_BEGIN_ARGS(SProjectLauncherDeployRepositorySettings) { } SLATE_END_ARGS() public: /** * Constructs the widget. * * @param InArgs - The Slate argument list. * @param InModel - The data model. */ void Construct( const FArguments& InArgs, const TSharedRef& InModel ); private: FReply HandleBrowseButtonClicked( ); /** Handles entering in a command */ void OnTextCommitted(const FText& InText, ETextCommit::Type CommitInfo); void OnTextChanged(const FText& InText); private: // Holds a pointer to the data model. TSharedPtr Model; // Holds the repository path text box. TSharedPtr RepositoryPathTextBox; };