// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class LegacyProjectLauncher : ModuleRules { public LegacyProjectLauncher(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "LauncherServices", } ); PublicIncludePathModuleNames.AddRange( new string[] { "TargetPlatform", } ); PrivateDependencyModuleNames.AddRange( new string[] { "DesktopPlatform", "ApplicationCore", "InputCore", "Slate", "SlateCore", "WorkspaceMenuStructure", "ToolWidgets", } ); PrivateIncludePathModuleNames.AddRange( new string[] { "TargetDeviceServices", } ); } }