// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class LauncherServices : ModuleRules { public LauncherServices(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", }); PublicIncludePathModuleNames.AddRange( new string[] { "TargetDeviceServices", }); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "DesktopPlatform", "SessionMessages", "SourceCodeAccess", "TargetPlatform", "UnrealEdMessages", "Json", "TurnkeyIO", }); PrivateIncludePathModuleNames.AddRange( new string[] { "DerivedDataCache", }); } } }