// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class IoStoreUtilities : ModuleRules { public IoStoreUtilities (ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePathModuleNames.AddRange(new string[] { "StorageServerClient", "TargetPlatform", }); PrivateDependencyModuleNames.AddRange(new string[] { "AssetRegistry", "CookMetadata", "Core", "CoreUObject", "DerivedDataCache", "DeveloperToolSettings", "DevHttp", "Json", "PakFile", "Projects", "RenderCore", "RSA", "SandboxFile", "Sockets", "Zen", }); PublicIncludePathModuleNames.AddRange(new string[] { "Zen", "CoreUObject", }); } }