// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class TVOSTargetPlatform : ModuleRules { public TVOSTargetPlatform(ReadOnlyTargetRules Target) : base(Target) { BinariesSubFolder = "IOS"; SDKVersionRelevantPlatforms.Add(UnrealTargetPlatform.TVOS); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "TargetPlatform", "DesktopPlatform", } ); } }