// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "Engine/LevelScriptActor.h" #include "FunctionalTestLevelScript.generated.h" UCLASS(MinimalAPI, notplaceable, meta=(KismetHideOverrides = "ReceiveAnyDamage,ReceivePointDamage,ReceiveRadialDamage,ReceiveActorBeginOverlap,ReceiveActorEndOverlap,ReceiveHit,ReceiveDestroyed,ReceiveActorBeginCursorOver,ReceiveActorEndCursorOver,ReceiveActorOnClicked,ReceiveActorOnReleased,ReceiveActorOnInputTouchBegin,ReceiveActorOnInputTouchEnd,ReceiveActorOnInputTouchEnter,ReceiveActorOnInputTouchLeave"), HideCategories=(Collision,Rendering,Transformation)) class AFunctionalTestLevelScript : public ALevelScriptActor { GENERATED_UCLASS_BODY() };