// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "GameFramework/GameModeBase.h" #include "FunctionalTestGameMode.generated.h" UCLASS(MinimalAPI, Blueprintable) class AFunctionalTestGameMode : public AGameModeBase { GENERATED_UCLASS_BODY() };