// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreTypes.h" #include "Containers/UnrealString.h" /** * Implements a view model for the device feature list. */ struct FDeviceDetailsFeature { /** The name of the feature. */ FString FeatureName; /** Whether the feature is available. */ bool Available; /** * Create and initialize a new instance. * * @param InFeatureName The name of the feature. * @param InAvailable Whether the feature is available. */ FDeviceDetailsFeature(const FString& InFeatureName, bool InAvailable) : FeatureName(InFeatureName) , Available(InAvailable) { } };