// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class DeviceManager : ModuleRules { public DeviceManager(ReadOnlyTargetRules Target) : base(Target) { PublicIncludePathModuleNames.AddRange( new string[] { "TargetDeviceServices", } ); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "InputCore", "Slate", "SlateCore", "TargetPlatform", "DesktopPlatform", "WorkspaceMenuStructure", } ); } }