// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; public class DeveloperToolSettings : ModuleRules { public DeveloperToolSettings(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.Add("Core"); PrivateDependencyModuleNames.Add("Projects"); PrivateDependencyModuleNames.Add("CoreUObject"); PrivateDependencyModuleNames.Add("DeveloperSettings"); PrivateDependencyModuleNames.Add("DesktopPlatform"); } }