// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class DesktopWidgets : ModuleRules { public DesktopWidgets(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Slate", "SlateCore", } ); PrivateDependencyModuleNames.AddRange( new string[] { "DesktopPlatform", "InputCore", } ); } }