// Copyright Epic Games, Inc. All Rights Reserved. #include "DatasmithFacadeKeyValueProperty.h" FDatasmithFacadeKeyValueProperty::FDatasmithFacadeKeyValueProperty(const TCHAR* InName) : FDatasmithFacadeElement(FDatasmithSceneFactory::CreateKeyValueProperty(InName)) {} FDatasmithFacadeKeyValueProperty::FDatasmithFacadeKeyValueProperty(const TSharedRef& InKeyValueProperty) : FDatasmithFacadeElement(InKeyValueProperty) {}