// Copyright Epic Games, Inc. All Rights Reserved. using System.IO; namespace UnrealBuildTool.Rules { public class DatasmithExporter : ModuleRules { public DatasmithExporter(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "DatasmithCore", } ); PrivateDependencyModuleNames.AddRange( new string[] { "ApplicationCore", "CoreUObject", "DirectLink", "FreeImage", "MeshDescription", "MessagingCommon", "Projects", "RawMesh", "StaticMeshDescription", "Slate", "InputCore", "SlateCore", "StandaloneRenderer", } ); PrivateIncludePathModuleNames.Add("Launch"); // PrecompileForTargets = PrecompileTargetsType.Any; } } }