// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class CookedEditor : ModuleRules { public CookedEditor(ReadOnlyTargetRules Target) : base(Target) { if (!Target.bCompileAgainstEngine) { throw new BuildException("CookedEditor module is meant for cooking only operations, and currently requires Engine to be enabled. This module is being included in a non-Engine-enabled target."); } PrivateDependencyModuleNames.AddRange(new string[] { "Core", "AssetRegistry", "NetCore", "CoreOnline", "CoreUObject", "Projects", "Engine", }); PublicDependencyModuleNames.AddRange(new string[] { "TargetPlatform", }); PublicIncludePathModuleNames.Add("WindowsTargetPlatformSettings"); PublicIncludePathModuleNames.Add("WindowsTargetPlatformControls"); if (IsPlatformAvailable(UnrealTargetPlatform.Linux, bIgnoreSDKCheck: true)) { PublicDefinitions.Add("COOKEDEDITOR_WITH_LINUXTARGETPLATFORM=1"); PublicIncludePathModuleNames.Add("LinuxTargetPlatformSettings"); PublicIncludePathModuleNames.Add("LinuxTargetPlatformControls"); } else { PublicDefinitions.Add("COOKEDEDITOR_WITH_LINUXTARGETPLATFORM=0"); } if (IsPlatformAvailable(UnrealTargetPlatform.Mac)) { PublicDefinitions.Add("COOKEDEDITOR_WITH_MACTARGETPLATFORM=1"); PublicIncludePathModuleNames.Add("MacTargetPlatformSettings"); PublicIncludePathModuleNames.Add("MacTargetPlatformControls"); } else { PublicDefinitions.Add("COOKEDEDITOR_WITH_MACTARGETPLATFORM=0"); } } }