// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class CollisionAnalyzer : ModuleRules { public CollisionAnalyzer(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePathModuleNames.AddRange( new string[] { "DesktopPlatform", } ); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "InputCore", "Slate", "SlateCore", "Engine", "WorkspaceMenuStructure", } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "DesktopPlatform", "MainFrame", } ); } }