// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "ICollectionSource.h" class FProjectCollectionSource : public ICollectionSource { public: FProjectCollectionSource(); FName GetName() const override; FText GetTitle() const override; const FString& GetCollectionFolder(const ECollectionShareType::Type InCollectionShareType) const override; FString GetEditorPerProjectIni() const override; FString GetSourceControlStatusHintFilename() const override; TArray GetSourceControlCheckInDescription(FName CollectionName) const override; private: FString CollectionFolders[ECollectionShareType::CST_All]; };