// Copyright Epic Games, Inc. All Rights Reserved. #include "CollectionSettings.h" #include "Internationalization/Internationalization.h" #if WITH_EDITOR FText UCollectionSettings::GetSectionText() const { return NSLOCTEXT("Collections", "CollectionsSettingsSection", "Collections"); } FText UCollectionSettings::GetSectionDescription() const { return NSLOCTEXT("Collections", "CollectionsSettingsDescription", "Settings affecting Asset Collections in Editor"); } #endif